unreal-engine-skills-for-claude-code
Control Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more.
Install
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- Category
- Development
- Author
- Epic Games
- Website
- dev.epicgames.com
Good for
- Spawn, move or edit actors in a level directly from Claude Code
- Create or edit Blueprints, materials, Niagara, Control Rigs, Sequencer and widgets
- Work with the Gameplay Ability System, State Trees and automation testing
Getting started
- Enable the ModelContextProtocol and AllToolsets plugins in Unreal Editor
- Run /plugin install unreal-engine-skills-for-claude-code@claude-plugins-official
- Launch the editor, run ModelContextProtocol.StartServer in the console, then ModelContextProtocol.GenerateClientConfig ClaudeCode to generate the config
- Run /mcp in Claude Code to check the connection, then try: List all actors in the current level
Before you install
The editor must be running with the MCP server started to execute tools; the default port is 8000. The SessionStart hook needs bash on PATH, so on Windows use Git Bash or WSL.
Summarized by AI from the project docs; check the official docs before relying on it.
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Source anthropics/claude-plugins-official · Updated Oct 11, 2026 · All rights belong to the original creators