unreal-engine-skills-for-claude-code

Control Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more.

Install

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Category
Development
Author
Epic Games
GitHub
EpicGames/unreal-engine-skills-for-claude-code-plugin
Website
dev.epicgames.com

Good for

Getting started

  1. Enable the ModelContextProtocol and AllToolsets plugins in Unreal Editor
  2. Run /plugin install unreal-engine-skills-for-claude-code@claude-plugins-official
  3. Launch the editor, run ModelContextProtocol.StartServer in the console, then ModelContextProtocol.GenerateClientConfig ClaudeCode to generate the config
  4. Run /mcp in Claude Code to check the connection, then try: List all actors in the current level

Before you install

The editor must be running with the MCP server started to execute tools; the default port is 8000. The SessionStart hook needs bash on PATH, so on Windows use Git Bash or WSL.

Summarized by AI from the project docs; check the official docs before relying on it.

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Source anthropics/claude-plugins-official · Updated Oct 11, 2026 · All rights belong to the original creators